![]() There are alternatives and those are for someone to connect a 2nd monitor (every video card supports this), pull out an old laptop, get a Windows tablet (HP Stream 7" is $80 new) or buy a used Win10 compatible phone. This an app that would be used by a small percentage of a small user base: spending numerous hours supporting Android isn't worth the time. ![]() After thinking about that, I'm pulling that possibility. The French manufacturer Navya Technologies SASs Arma (Navya, 2017) is a. *EDIT* I had said that maybe I'll support an Android app if it's easy. The identified ADS were categorized into a set of generic. Then sync all the objects you want to be shown as markers to the gamelogic. To make the icon get bigger with map zoom, use this for width and height size: private scale 6. So, as of now, Windows is the easiest option. Posted on 19:34 (UTC) The icon size always stays the same, even after zooming in/out. Settings Edit Border Color: Opens Color Selections in a new window to change Border Color of selected marker. I haven't looked into it but I have doubts so that'll mean figuring out another way to deliver the data which will require a middle tier component, probably some sort of stateless web service that will deliver the data. Screen Markers can be placed on UI elements directly or drawn manually on the game window with click and drag. I doubt Android apps will natively (non hacky) support SMB access to a file share for ongoing file read/writes and not just simple file transfers. The only thing you could really borrow would be the logic and I'm not going to assume that mine is any better than yours :-) Then there's the data delivery method. Even if you add them to a server-side PBO, anybody connecting to your server will need to have the same changes on their machine, otherwise they will get. The windows app is built entirely in vb.net and the presentation layer is in WPF. Coincidentally, I was trying myself to add custom markers to A3W just an hour ago, and it turns out you can't do it without external addons (adding CfgMarkers in description.ext doesn't work).
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